Join me as I walk you through what video game companies are looking for in an artist portfolio. The lecture will end with a critique of your current portfolio (its contents and presentation).

In this lecture you will Learn:

  • What a good portfolio looks like
  • Common mistakes
  • How to deliver your portfolio (online and in person)
  • How to stand out in a sea of artists

Who is this for?

This lecture is for any game artist looking to make a successful portfolio, from students starting their first job, to industry veterans looking for new opportunities.

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Class Rules

1 We’re all peers and everyone is here to learn - even the teacher. There are no wrong questions. The class is a safe space to practice and most importantly make mistakes.

2 Building people up - not breaking them down. Critique is important for growth, so be ready to give and receive it constructively.

3 We’re not here to compete. Be kind, take a chance and share. You’d be surprised how people at different stages in their career are struggling with the same issues. Open up, be authentic, and make real connections.